Initiative Sequel Set

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Black/Green - Repurpose






Squire-Bane, Dungeon Sentry 4BG

Uncommon

Legendary Creature — Beast Horror

Deathtouch {T}, Sacrifice Squire-Bane, Dungeon Sentry: You take the initiative. Repurpose {2} (You may cast this card from your graveyard transformed for its repurpose cost.)

2/4

Squire-Bane's Heart 0

Uncommon

Legendary Artifact — Equipment

Equipped creature has trample. Whenever equipped creature dies, add X mana in any combination of {B} and/or {G}, where X is its power. Equip {2} If Squire-Bane's Heart would be put into a graveyard from anywhere, exile it instead.

Monster Boneyard

Land

Monster Boneyard enters tapped. {T}: Add {B} or {G}. {T}, Sacrifice Monster Boneyard: Mill four cards.



Scrap Salvage 2G

Common

Instant

Destroy up to one target artifact. Return up to one target artifact or creature with repurpose from your graveyard to your hand.

Skulking Cave-Cougar 1B

Common

Creature — Cat Beast

When Skulking Cave-Cougar enters, discard a card. Repurpose {1} (You may cast this card from your graveyard transformed for its repurpose cost.)

3/2

Dewclaw Mace 0

Common

Artifact — Equipment

Equipped creature gets +2/+0. Equip {2} If Dewclaw Mace would be put into a graveyard from anywhere, exile it instead.

Gnawing Swarm 2B

Common

Creature — Insect Beast

When Gnawing Swarm enters, it deals 1 damage to target creature or player. Repurpose {1}{B} (You may cast this card from your graveyard transformed for its repurpose cost.)

2/2

Pincer Dart 0

Common

Artifact — Equipment

When Pincer Dart enters, it deals 1 damage to target creature or player. Equipped creature gets +2/+2. Equip {2} If Pincer Dart would be put into a graveyard from anywhere, exile it instead.

Dungeon Abomination 4BB

Common

Creature — Beast Horror

When Dungeon Abomination enters, you may sacrifice a creature. If you do, destroy target creature an opponent controls. Repurpose {4}{B} (You may cast this card from your graveyard transformed for its repurpose cost.)

4/4

Grisly War Hammer 0

Common

Artifact — Equipment

Equipped creature gets +2/+2 and has menace and trample. Equip {3} If Grisly War Hammer would be put into a graveyard from anywhere, exile it instead.

Dungeon Canal Crocodile 3G

Common

Creature — Crocodile Beast

Dungeon Canal Crocodile can’t be blocked by creatures with power 2 or less. Repurpose {2}{G} (You may cast this card from your graveyard transformed for its repurpose cost.)

4/2

Curved Fang Blade 0

Common

Artifact — Equipment

Equipped creature gets +2/+0 and can’t be blocked by creatures with power 2 or less. Equip {3} If Curved Fang Blade would be put into a graveyard from anywhere, exile it instead.

Armored Hunt 1G

Common

Sorcery

Attach up to one target Aura or Equipment to target creature. Then it fights target creature an opponent controls.

Outfitted Scout 1G

Common

Creature — Elf Archer

Reach Equip abilities that target Outfitted Scout cost {1} less to activate.

2/2

Carcass Bladesmith 2G

Common

Creature — Human Artificer

When Carcass Bladesmith attacks, if you control a creature with power 4 or greater, put a +1/+1 counter on target creature.

2/3

Weapons Collector 3B

Common

Creature — Orc Warrior

Menace When Weapons Collector enters, mill three cards. Weapons Collector gets +1/+1 for each Aura and Equipment attached to it.

2/2

Enterprising Bowmaster 4G

Common

Creature — Elf Archer

Reach When Enterprising Bowmaster enters, choose one — • Destroy target creature with flying. • Draw a card.

3/4

Hunter's Instincts 1B

Common

Enchantment — Aura

Enchant creature Enchanted creature has lifelink and “Whenever another creature dies, put a +1/+1 counter on this creature.”

Monster Slayer's Bow 2

Common

Artifact — Equipment

Equipped creature gets +1/+2 and has reach. Whenever equipped creature deals combat damage to a creature, you may pay {1}. If you do, discard a card, then draw a card. Equip {2}

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