
Squire-Bane, Dungeon Sentry 4BG
Uncommon
Legendary Creature — Beast Horror
Deathtouch
{T}, Sacrifice Squire-Bane, Dungeon Sentry: You take the initiative.
Repurpose {2} (You may cast this card from your graveyard transformed for its repurpose cost.)
2/4

Squire-Bane's Heart 0
Uncommon
Legendary Artifact — Equipment
Equipped creature has trample.
Whenever equipped creature dies, add X mana in any combination of {B} and/or {G}, where X is its power.
Equip {2}
If Squire-Bane's Heart would be put into a graveyard from anywhere, exile it instead.

Monster Boneyard
Land
Monster Boneyard enters tapped.
{T}: Add {B} or {G}.
{T}, Sacrifice Monster Boneyard: Mill four cards.

Scrap Salvage 2G
Common
Instant
Destroy up to one target artifact.
Return up to one target artifact or creature with repurpose from your graveyard to your hand.

Skulking Cave-Cougar 1B
Common
Creature — Cat Beast
When Skulking Cave-Cougar enters, discard a card.
Repurpose {1} (You may cast this card from your graveyard transformed for its repurpose cost.)
3/2

Dewclaw Mace 0
Common
Artifact — Equipment
Equipped creature gets +2/+0.
Equip {2}
If Dewclaw Mace would be put into a graveyard from anywhere, exile it instead.

Gnawing Swarm 2B
Common
Creature — Insect Beast
When Gnawing Swarm enters, it deals 1 damage to target creature or player.
Repurpose {1}{B} (You may cast this card from your graveyard transformed for its repurpose cost.)
2/2

Pincer Dart 0
Common
Artifact — Equipment
When Pincer Dart enters, it deals 1 damage to target creature or player.
Equipped creature gets +2/+2.
Equip {2}
If Pincer Dart would be put into a graveyard from anywhere, exile it instead.

Dungeon Abomination 4BB
Common
Creature — Beast Horror
When Dungeon Abomination enters, you may sacrifice a creature. If you do, destroy target creature an opponent controls.
Repurpose {4}{B} (You may cast this card from your graveyard transformed for its repurpose cost.)
4/4

Grisly War Hammer 0
Common
Artifact — Equipment
Equipped creature gets +2/+2 and has menace and trample.
Equip {3}
If Grisly War Hammer would be put into a graveyard from anywhere, exile it instead.

Dungeon Canal Crocodile 3G
Common
Creature — Crocodile Beast
Dungeon Canal Crocodile can’t be blocked by creatures with power 2 or less.
Repurpose {2}{G} (You may cast this card from your graveyard transformed for its repurpose cost.)
4/2

Curved Fang Blade 0
Common
Artifact — Equipment
Equipped creature gets +2/+0 and can’t be blocked by creatures with power 2 or less.
Equip {3}
If Curved Fang Blade would be put into a graveyard from anywhere, exile it instead.

Armored Hunt 1G
Common
Sorcery
Attach up to one target Aura or Equipment to target creature. Then it fights target creature an opponent controls.

Outfitted Scout 1G
Common
Creature — Elf Archer
Reach
Equip abilities that target Outfitted Scout cost {1} less to activate.
2/2

Carcass Bladesmith 2G
Common
Creature — Human Artificer
When Carcass Bladesmith attacks, if you control a creature with power 4 or greater, put a +1/+1 counter on target creature.
2/3

Weapons Collector 3B
Common
Creature — Orc Warrior
Menace
When Weapons Collector enters, mill three cards.
Weapons Collector gets +1/+1 for each Aura and Equipment attached to it.
2/2

Enterprising Bowmaster 4G
Common
Creature — Elf Archer
Reach
When Enterprising Bowmaster enters, choose one —
• Destroy target creature with flying.
• Draw a card.
3/4

Hunter's Instincts 1B
Common
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink and “Whenever another creature dies, put a +1/+1 counter on this creature.”

Monster Slayer's Bow 2
Common
Artifact — Equipment
Equipped creature gets +1/+2 and has reach.
Whenever equipped creature deals combat damage to a creature, you may pay {1}. If you do, discard a card, then draw a card.
Equip {2}